We transform static architectural surfaces into dynamic visual experiences. From building façades to intimate interior walls, our projection mapping installations blur the line between physical space and digital art. Each installation is custom-designed, content-programmed, and precisely calibrated to turn architecture into a living, breathing canvas.
We begin by surveying and modelling the surface in 3D so every projector is mapped to the architecture with pixel accuracy. We specify and position high-brightness projectors for the ambient light and throw distances of the site, blend multiple units into one seamless image, and build or curate content designed specifically for that canvas. Media servers drive playback; show-control ties the visuals to sound, lighting, and triggers. We handle the full chain — survey, hardware, content, calibration, and the show itself.

Projection mapping is a technique that turns irregular surfaces — facades, ceilings, sculptures, interiors — into displays by precisely aligning projected imagery to their geometry. The result is architecture that appears to move, dissolve, or come alive in light: a heritage facade that ripples like water, a lobby ceiling that becomes a night sky, a product reveal that erupts across a building. It's used for launches, events, landmarks, hospitality, and permanent installations. Technically it demands three crafts at once — precise optical engineering (projector brightness, position and blending), content created for the surface's exact geometry, and show control binding it to sound and lighting. MCBEE delivers all three in-house, from feasibility study through content and calibration, for both one-night spectaculars and installations designed to run every evening for years.
Most surfaces can be mapped, but the result depends on surface colour and texture, ambient light, and projector positions. We carry out a site survey and feasibility study first, then specify projector brightness and placement accordingly — high-output projectors from partners such as Barco, Christie, Panasonic and Epson can hold their own against significant ambient light when the optics are engineered properly. Light-coloured, matte surfaces and controlled ambient light give the most dramatic results; dark stone, glass and glossy cladding demand more lumens and cleverer content design, which is exactly the kind of problem the feasibility stage resolves before money is spent. The honest answer after a survey is sometimes "yes, spectacularly" and occasionally "not this surface, but here's what will work" — and we tell you which, with evidence, first.
Both. We deliver one-off spectacle for launches and events, and permanent installations for lobbies, attractions, retail, and cultural spaces — engineered for reliability and easy content updates over time. The two are engineered differently: an event demands fast rigging, rehearsal discipline and flawless show-night execution; a permanent installation demands projector duty cycles, cooling, automated scheduling and content pipelines that a client's own team can refresh. Permanent mapping is quietly becoming part of architectural language — hotel arrival experiences, museum storytelling, retail theatre, corporate lobbies that transform after dark — and it turns a building's surfaces into media real estate that can change with seasons and campaigns. MCBEE designs for whichever life the installation will lead, and several of our event clients have returned to make the temporary permanent.
We do, or we collaborate with the client's creative team. Content can be designed in-house, commissioned, or supplied — and we calibrate and programme it to the mapped surface either way, because content authored for a flat screen must be rebuilt for the geometry, scale and viewing angles of architecture. Our in-house capability spans 3D content creation, generative visuals built in real-time engines, and show programming in tools such as Resolume and d3, so a project can go from storyboard to opening night under one roof. We can also build content that responds to live input, sound, or interaction — visuals that react to music, movement or data. For agencies and artists, we're comfortable being the technical execution partner; for direct clients, the studio and the engineering are the same team.
A mixed-media installation combines several technologies — projection, lighting, audio, interactivity and sometimes water or generative content — into a single coordinated experience for a space. Think of a lobby where light, sound and imagery move together as visitors pass, a museum gallery that tells its story across walls and objects, or an estate arrival sequence where landscape lighting, fountain and projection perform as one. MCBEE designs these experiential installations for residential, commercial and cultural environments, integrating the disciplines it already engineers in-house so the elements behave as one composition rather than separate systems. That in-house breadth is the point: because the same studio programs the lighting, audio, video and show control, the seams between technologies disappear — and the space itself becomes the medium.
Yes — MCBEE produces custom, content-programmed and generative visual work for projection mapping and mixed-media installations, not just the hardware that displays it. Each installation is designed as a complete experience, with content authored and programmed to the specific surface, architecture and brief, so the visuals and the engineering are delivered by one team. Generative work — visuals created by code that can run indefinitely without repeating, or respond live to music, movement and data — is a particular strength, built in real-time engines and mapped precisely to the space. This matters because mapping succeeds or fails on the marriage of content and surface: imagery designed for the exact geometry it inhabits looks inevitable, while repurposed footage looks projected. One team owning both sides is how the former happens.